docs: Update README with minigame creation command details and note on trigger volume logic

This commit is contained in:
2026-06-15 21:41:34 -07:00
parent 690d818fe9
commit ff2e46a0d2
2 changed files with 5 additions and 27 deletions
+5 -3
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@@ -49,14 +49,16 @@ or via the asset editor.
}
```
Or create one from the server:
Or create one from the server (saved into the named asset pack, so it survives restarts):
```text
/minigame create My_Minigame "My Minigame"
/minigame create MyAssetPack My_Minigame "My Minigame"
/minigame enable My_Minigame
/minigame start My_Minigame
```
TODO make this into its own UI in game.
Note: a game can only start once a trigger volume with a `SetMinigamePhase(ACTIVE)`
effect exists for it — see `docs/architecture.md` (Lifecycle Contract).
## Trigger Volume Logic
-24
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@@ -1,24 +0,0 @@
{
"Version": 4,
"ServerName": "Hytale Server",
"MOTD": "",
"Password": "",
"MaxPlayers": 100,
"MaxViewRadius": 32,
"Defaults": {
"World": "default",
"GameMode": "Adventure"
},
"ConnectionTimeouts": {},
"RateLimit": {},
"Modules": {},
"LogLevels": {},
"Mods": {},
"DisplayTmpTagsInStrings": false,
"PlayerStorage": {
"Type": "Hytale"
},
"Update": {},
"Backup": {},
"WorldMap": {}
}