diff --git a/README.md b/README.md index dc5299c..a446708 100644 --- a/README.md +++ b/README.md @@ -49,14 +49,16 @@ or via the asset editor. } ``` -Or create one from the server: +Or create one from the server (saved into the named asset pack, so it survives restarts): ```text -/minigame create My_Minigame "My Minigame" +/minigame create MyAssetPack My_Minigame "My Minigame" /minigame enable My_Minigame /minigame start My_Minigame ``` -TODO make this into its own UI in game. + +Note: a game can only start once a trigger volume with a `SetMinigamePhase(ACTIVE)` +effect exists for it — see `docs/architecture.md` (Lifecycle Contract). ## Trigger Volume Logic diff --git a/config.json b/config.json deleted file mode 100644 index caa407a..0000000 --- a/config.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "Version": 4, - "ServerName": "Hytale Server", - "MOTD": "", - "Password": "", - "MaxPlayers": 100, - "MaxViewRadius": 32, - "Defaults": { - "World": "default", - "GameMode": "Adventure" - }, - "ConnectionTimeouts": {}, - "RateLimit": {}, - "Modules": {}, - "LogLevels": {}, - "Mods": {}, - "DisplayTmpTagsInStrings": false, - "PlayerStorage": { - "Type": "Hytale" - }, - "Update": {}, - "Backup": {}, - "WorldMap": {} -} \ No newline at end of file