docs: Update README with minigame creation command details and note on trigger volume logic
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@@ -49,14 +49,16 @@ or via the asset editor.
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}
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}
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```
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```
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Or create one from the server:
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Or create one from the server (saved into the named asset pack, so it survives restarts):
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```text
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```text
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/minigame create My_Minigame "My Minigame"
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/minigame create MyAssetPack My_Minigame "My Minigame"
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/minigame enable My_Minigame
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/minigame enable My_Minigame
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/minigame start My_Minigame
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/minigame start My_Minigame
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```
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```
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TODO make this into its own UI in game.
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Note: a game can only start once a trigger volume with a `SetMinigamePhase(ACTIVE)`
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effect exists for it — see `docs/architecture.md` (Lifecycle Contract).
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## Trigger Volume Logic
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## Trigger Volume Logic
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-24
@@ -1,24 +0,0 @@
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{
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"Version": 4,
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"ServerName": "Hytale Server",
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"MOTD": "",
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"Password": "",
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"MaxPlayers": 100,
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"MaxViewRadius": 32,
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"Defaults": {
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"World": "default",
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"GameMode": "Adventure"
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},
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"ConnectionTimeouts": {},
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"RateLimit": {},
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"Modules": {},
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"LogLevels": {},
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"Mods": {},
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"DisplayTmpTagsInStrings": false,
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"PlayerStorage": {
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"Type": "Hytale"
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},
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"Update": {},
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"Backup": {},
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"WorldMap": {}
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}
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