docs: Update README with minigame creation command details and note on trigger volume logic

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2026-06-15 21:41:34 -07:00
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@@ -49,14 +49,16 @@ or via the asset editor.
}
```
Or create one from the server:
Or create one from the server (saved into the named asset pack, so it survives restarts):
```text
/minigame create My_Minigame "My Minigame"
/minigame create MyAssetPack My_Minigame "My Minigame"
/minigame enable My_Minigame
/minigame start My_Minigame
```
TODO make this into its own UI in game.
Note: a game can only start once a trigger volume with a `SetMinigamePhase(ACTIVE)`
effect exists for it — see `docs/architecture.md` (Lifecycle Contract).
## Trigger Volume Logic