docs: Update README with minigame creation command details and note on trigger volume logic
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@@ -49,14 +49,16 @@ or via the asset editor.
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}
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```
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Or create one from the server:
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Or create one from the server (saved into the named asset pack, so it survives restarts):
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```text
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/minigame create My_Minigame "My Minigame"
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/minigame create MyAssetPack My_Minigame "My Minigame"
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/minigame enable My_Minigame
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/minigame start My_Minigame
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```
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TODO make this into its own UI in game.
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Note: a game can only start once a trigger volume with a `SetMinigamePhase(ACTIVE)`
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effect exists for it — see `docs/architecture.md` (Lifecycle Contract).
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## Trigger Volume Logic
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