sql setup
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# Database
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Shared MySQL pool, exposed to all plugins via `DatabaseService` from NetworkCore. Use this for durable state that needs to survive restarts and be queried later: player profiles, punishment history, currency balances, leaderboards, anything you'd run a SQL query against.
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For ephemeral observability data (counters, latency), use the metrics layer instead. See [04_Metrics.md](04_Metrics.md).
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## API
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```java
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public interface DatabaseService {
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DataSource getDataSource();
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boolean isHealthy();
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int getActiveConnections();
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int getIdleConnections();
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int getTotalConnections();
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}
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```
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That's it. We expose the `DataSource` and stay out of your way. Use JDBC directly, jOOQ, MyBatis, JdbcTemplate, whatever you like.
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## Getting a connection
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Always use try-with-resources so connections return to the pool:
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```java
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DatabaseService db = NetworkCore.getInstance().getDatabase();
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if (db == null) {
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// MySQL disabled in NetworkCore config; degrade gracefully
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return;
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}
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try (Connection c = db.getDataSource().getConnection();
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PreparedStatement ps = c.prepareStatement("SELECT name, level FROM players WHERE uuid = ?")) {
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ps.setString(1, uuid.toString());
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try (ResultSet rs = ps.executeQuery()) {
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if (rs.next()) {
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return new PlayerRecord(rs.getString("name"), rs.getInt("level"));
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}
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}
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}
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```
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Never hold a connection across an RPC call, a thread hop, or a wait. Pool exhaustion is the most common way Hikari-backed plugins fall over.
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## Threading
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The pool is fully thread-safe. Get a connection from whichever thread needs it. JDBC calls themselves block, so:
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- Don't run heavy queries on the Hytale world thread - it stops world ticking.
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- Don't run heavy queries on the MessageBus worker pool - it backs up the bus.
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- Use a dedicated executor or `CompletableFuture.supplyAsync` for I/O-heavy work.
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## Schema management
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NetworkCore owns the *pool*, not your schema. Each plugin is responsible for creating and migrating its own tables.
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Conventions:
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- **Table prefix per plugin.** The Staff plugin prefixes everything with `staff_`. Pick something unique to your plugin so two plugins don't fight over `players`.
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- **Bootstrap on startup.** In your plugin's `start()`, run a `CREATE TABLE IF NOT EXISTS ...` for every table you need. This makes a fresh install just-work without manual setup.
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- **Migrations as numbered scripts.** When you change a schema, add a `migrations/002_add_email_column.sql` and a tiny runner that tracks applied migrations in a `<plugin>_schema_version` table. Don't reach for Flyway/Liquibase until you've added a third migration - those frameworks earn their weight on real projects, not on the second migration.
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## Configuration
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See the [mysql section in 03_Configuration.md](03_Configuration.md#mysql). Default is `enabled: false` so a server that doesn't have MySQL configured doesn't crash on boot. Flip to `true` once you've put credentials in place via `MYSQL_PASSWORD` env var.
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## What you see in /networkcore status
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When MySQL is healthy:
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```
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Database: ok (active=2 idle=8 total=10)
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```
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When disabled:
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```
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Database: disabled
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```
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When configured but failing:
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```
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Database: unhealthy
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```
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If you ever see "unhealthy", check the boot log for the connection error and verify host/port/credentials.
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## What is *not* in the box
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- **No ORM.** Plain `DataSource` only. Pick your own.
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- **No migration framework.** Bootstrap with `CREATE TABLE IF NOT EXISTS` per plugin.
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- **No automatic encryption at rest.** That's MySQL's job, not the plugin's. Use MySQL Enterprise's TDE or AWS RDS encryption.
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- **No read replicas.** Single pool to a single MySQL endpoint. Read replicas are an MySQL Router or ProxySQL concern, not a Hytale plugin concern.
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## Sizing the pool
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`max_pool_size = 10` is fine for a single server with a handful of plugins. Rules of thumb:
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- Each plugin doing heavy queries needs maybe 2-4 connections worth of headroom.
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- The pool is per Hytale-server-instance, not network-wide. If you have 5 servers each with pool=10, MySQL needs to handle 50 concurrent connections.
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- Make sure MySQL's `max_connections` is comfortably above the *sum* of all pools that point at it.
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Don't crank `max_pool_size` to "fix" pool exhaustion. Pool exhaustion is almost always a leaked connection or a query that's holding the connection too long. Find the leak, then re-evaluate sizing.
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