# Configuration ## Location `/config.json`. Written with defaults on first boot. ## Full config ```json { "chat": { "channel": "staff.chat", "prefix": "[Staff]" }, "tables": { "punishments": "staff_punishments", "players_seen": "staff_players_seen" } } ``` Permission gating no longer lives here. Each command checks a permission node (`networkstaff.`) via Hytale's `PermissionsModule`. Configure those in the Hytale server's own permission config - see [03_Commands.md](03_Commands.md#permissions) for the full list of nodes. ## Fields ### chat | Field | Default | Meaning | |---|---|---| | `channel` | `"staff.chat"` | MessageBus channel used for cross-server staff chat. Don't share this with other plugins. | | `prefix` | `"[Staff]"` | Visual prefix on every staff chat line. | ### tables | Field | Default | Meaning | |---|---|---| | `punishments` | `"staff_punishments"` | Table name. Change only if you really need to and you're prepared to migrate data. | | `players_seen` | `"staff_players_seen"` | Same. | ## Setting up staff permissions 1. In your Hytale server's permission config, create a `staff` group (or whatever you want to call it). 2. Grant it `networkstaff.*` (or pick specific nodes - see [03_Commands.md](03_Commands.md#permissions) for the list). 3. Assign your staff members to that group. 4. Players need to reconnect for newly-granted permissions to apply. 5. Test with `/lookup ` from a staff account. If you see the lookup output, the perms are wired. ## Environment variables None specific to Staff. The relevant secrets (`MYSQL_PASSWORD`, `NETWORK_AUTH_TOKEN`) live in NetworkCore's env.