Files
core-network/gradle.properties
T
HeruEdhel 7a4a0bd4bd
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feat: Enhance ServerTemplatesUpdateEndpoint with additional request fields and validation rules
feat: Expand PlayersApi with new endpoints for better player management

feat: Update ServerApi to include new instance-related endpoints

feat: Add new endpoints to ServiceAccountsApi for improved service account management

fix: Update TokensRotateEndpoint and TokensStoreEndpoint to include new validation rules

feat: Introduce ControlPlaneHttpClient for handling HTTP requests to the control plane

feat: Implement PathBuilder for dynamic URI resolution

feat: Add PlayerEntitlement and PlayerSessionProfile models for player data handling

feat: Create server-related models including HeartbeatPayload, PresenceState, and ReadinessState

feat: Develop RegistrationPayload and ServerInstance models for server management

feat: Add ServerProfile model to encapsulate server instance details

refactor: Update network class to include builder method for ControlPlaneClient

chore: Update manifest.json for plugin metadata and dependencies
2026-05-30 23:25:22 -07:00

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1.5 KiB
Properties

# The current version of your project. Please use semantic versioning!
version=0.0.2
# The group ID used for maven publishing. Usually the same as your package name
# but not the same as your plugin group!
maven_group=net.kewwbec
# The version of Java used by your plugin. The game is built on Java 21 but
# actually runs on Java 25.
java_version=25
# Determines if your plugin should also be loaded as an asset pack. If your
# pack contains assets, or you intend to use the in-game asset editor, you
# want this to be true.
includes_pack=true
# The release channel your plugin should be built and ran against. This is
# usually release or pre-release. You can verify your settings in the
# official launcher.
patchline=release
# The exact Hytale build to compile against. Use the build string from the
# launcher (format YYYY.MM.DD-<hash>) so Gradle pulls the matching server jar
# for your selected patchline.
hytale_build=2026.01.27-734d39026
# Determines if the development server should also load mods from the user's
# standard mods folder. This lets you test mods by installing them where a
# normal player would, instead of adding them as dependencies or adding them
# to the development server manually.
load_user_mods=false
# If Hytale was installed to a custom location, you must set the home path
# manually. You may also want to use a custom path if you are building in
# a non-standard environment like a build server. The home path should
# the folder that contains the install and UserData folder.
# hytale_home=./test-file