# core-minigames Wiki core-minigames is a Hytale-native minigame extension. It adds minigame definitions, runtime state, and minigame-specific trigger conditions/effects while reusing Hytale's asset store, trigger-volume system, and event bus. ## What It Provides 1. `MinigameDefinition` assets in `Server/Minigames/`. 2. A runtime service for active minigames, players, teams, scores, lives, counters, and phases. 3. Hytale `TriggerCondition` entries for checking minigame state. 4. Hytale `TriggerEffect` entries for mutating minigame state. 5. `MinigameEvent` dispatch through Hytale's event bus. ## Important Refactor Note The old custom minigame volume layer is gone. There is no `MinigameAreaVolume`, `JoinQueueVolume`, or `ScoreVolume` class to place. Use normal Hytale trigger volumes and attach core-minigames trigger conditions/effects to them. ## Pages | Page | Description | |------|-------------| | [Getting Started](Getting-Started.md) | Create a definition and wire a trigger volume | | [How It Works](How-It-Works.md) | How assets, runtime, event bus, and trigger logic fit together | | [FAQ](FAQ.md) | Common questions and troubleshooting | ## Quick Reference ```text /minigame create My_Game "My Game" /minigame enable My_Game /minigame start My_Game ``` Minimal asset: ```json { "Id": "My_Game", "Name": "My Game", "Enabled": true, "MinPlayers": 1, "MaxPlayers": 8, "TeamMode": "SOLO", "WinCondition": "HIGHEST_SCORE", "RoundLengthSeconds": 180 } ```