# Getting Started ## 1. Build and run ```bash gradlew.bat shadowJar gradlew.bat runServer ``` ## 2. Create a minigame asset Create `src/main/resources/Server/Minigames/My_Game.json`: ```json { "Id": "My_Game", "Name": "My Game", "Description": "A quick test minigame.", "Enabled": true, "MinPlayers": 1, "MaxPlayers": 4, "TeamMode": "SOLO", "WinCondition": "HIGHEST_SCORE", "RoundLengthSeconds": 120, "CountdownSeconds": 5 } ``` The filename and `Id` should match. ## 3. Confirm the asset loaded ```text /minigame list /minigame info My_Game /minigame validate My_Game ``` ## 4. Add trigger-volume logic Use the Hytale trigger-volume editor: 1. Create a normal trigger volume. 2. Add the `StartMinigame` effect. 3. Set `MinigameId` to `My_Game` from the dropdown. To make the volume award score: 1. Add the `PlayerInMinigame` condition. 2. Add the `ModifyPlayerScore` effect. 3. Set `Operation = ADD` and `Amount = 1`. ## 5. Start from commands when needed ```text /minigame enable My_Game /minigame join My_Game /minigame start My_Game ``` Command starts are useful for testing. Production interaction should normally come from Hytale trigger volumes.