- Implemented LeaveMinigameQueueEffect to handle player removal from queues and runtime.
- Added OpenMinigameQueueUIEffect to manage the opening of the minigame queue UI.
- Introduced StartPlayerTimerEffect and StopPlayerTimerEffect for managing player timers and scoring.
- Enhanced PlaceBlocksEffect with options for filling volumes and hollow placements.
- Updated SpawnItemEffect to fix codec handling for item IDs.
- Added MountPlayerEffect and DismountPlayerEffect for player interactions with NPCs.
- Improved StartQueuedMinigameEffect to check player counts before starting games.
- Added localization entries for new effects and UI elements.
- Updated manifest to include HyUI as a dependency.
- Introduced DismountPlayerEffect to handle player dismounting from NPCs.
- Added MountPlayerEffect for mounting players onto NPCs with configurable parameters.
- Implemented PlaceBlocksEffect to allow block placement in specified regions.
- Created RespawnPlayerEffect with improved destination resolution for player respawns.
- Added SetPlayerLoadoutEffect to manage player loadouts dynamically.
- Introduced SetPlayerStatusEffect to manage player statuses with additional activation logic.
- Created SpawnNpcEffect for spawning and managing NPCs with respawn capabilities.
- Updated language files to include tooltips and descriptions for new effects.