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customUI.triggerVolumeEffectEditor.field.common.MinigameId = Minigame
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customUI.triggerVolumeEffectEditor.field.common.MinigameId.tooltip = The minigame definition or runtime this condition or effect targets.
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customUI.triggerVolumeEffectEditor.field.common.PlayerId = Player
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customUI.triggerVolumeEffectEditor.field.common.PlayerId.tooltip = Optional player UUID. Leave empty to use the entity that triggered the volume.
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customUI.triggerVolumeEffectEditor.field.common.TeamId = Team
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customUI.triggerVolumeEffectEditor.field.common.TeamId.tooltip = The team id to read or modify.
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customUI.triggerVolumeEffectEditor.field.common.CounterId = Counter
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customUI.triggerVolumeEffectEditor.field.common.CounterId.tooltip = The runtime counter id to read or modify.
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customUI.triggerVolumeEffectEditor.field.common.Phase = Phase
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customUI.triggerVolumeEffectEditor.field.common.Phase.tooltip = The minigame phase to compare against or apply.
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customUI.triggerVolumeEffectEditor.field.common.Status = Status
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customUI.triggerVolumeEffectEditor.field.common.Status.tooltip = The player state to compare against or apply.
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customUI.triggerVolumeEffectEditor.field.common.Operation = Operation
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customUI.triggerVolumeEffectEditor.field.common.Operation.tooltip = How the current value should be changed.
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customUI.triggerVolumeEffectEditor.field.common.Amount = Amount
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customUI.triggerVolumeEffectEditor.field.common.Amount.tooltip = The value used by the selected operation.
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customUI.triggerVolumeEffectEditor.field.common.Compare = Compare
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customUI.triggerVolumeEffectEditor.field.common.Compare.tooltip = How the current value should be compared.
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customUI.triggerVolumeEffectEditor.field.common.Value = Value
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customUI.triggerVolumeEffectEditor.field.common.Value.tooltip = The value to compare against.
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customUI.triggerVolumeEffectEditor.field.common.Round = Round
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customUI.triggerVolumeEffectEditor.field.common.Round.tooltip = The round number to compare against.
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customUI.triggerVolumeEffectEditor.field.common.Reason = Reason
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customUI.triggerVolumeEffectEditor.field.common.Reason.tooltip = Runtime end reason used when the minigame is ended.
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customUI.triggerVolumeEffectEditor.field.common.MapId = Map
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customUI.triggerVolumeEffectEditor.field.common.MapId.tooltip = The map id to vote for. Leave empty to use the triggering volume's MapId tag.
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customUI.triggerVolumeEffectEditor.field.common.ItemId = Item
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customUI.triggerVolumeEffectEditor.field.common.ItemId.tooltip = The item asset id to spawn on the ground.
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customUI.triggerVolumeEffectEditor.field.common.RespawnDelaySeconds = Respawn Delay
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customUI.triggerVolumeEffectEditor.field.common.RespawnDelaySeconds.tooltip = Seconds to wait after the spawned item is picked up or despawns before spawning again.
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customUI.triggerVolumeEffectEditor.field.common.SpawnKey = Spawn Key
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customUI.triggerVolumeEffectEditor.field.common.SpawnKey.tooltip = Optional unique id for this spawn point when one volume has multiple item spawners.
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customUI.triggerVolumeEffectEditor.field.common.OffsetX = Offset X
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customUI.triggerVolumeEffectEditor.field.common.OffsetX.tooltip = Spawn position offset on the X axis.
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customUI.triggerVolumeEffectEditor.field.common.OffsetY = Offset Y
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customUI.triggerVolumeEffectEditor.field.common.OffsetY.tooltip = Spawn position offset on the Y axis.
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customUI.triggerVolumeEffectEditor.field.common.OffsetZ = Offset Z
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customUI.triggerVolumeEffectEditor.field.common.OffsetZ.tooltip = Spawn position offset on the Z axis.
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customUI.triggerVolumeEffectEditor.field.common.TargetIds = Kill Targets
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customUI.triggerVolumeEffectEditor.field.common.TargetIds.tooltip = Player, NPC role ids, or * for any supported kill target.
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customUI.triggerVolumeEffectEditor.field.common.Points = Points
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customUI.triggerVolumeEffectEditor.field.common.Points.tooltip = Score awarded for a matching kill.
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customUI.triggerVolumeEffectEditor.field.common.AwardTarget = Award To
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customUI.triggerVolumeEffectEditor.field.common.AwardTarget.tooltip = Whether kill points go to the player, their team, or both.
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customUI.triggerVolumeEffectEditor.field.StartMinigame.MinigameId.tooltip = The minigame to start when this effect fires.
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customUI.triggerVolumeEffectEditor.field.EndMinigame.MinigameId.tooltip = The minigame to end when this effect fires.
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customUI.triggerVolumeEffectEditor.field.ResetMinigame.MinigameId.tooltip = The minigame runtime state to reset.
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customUI.triggerVolumeEffectEditor.field.SetMinigamePhase.Phase.tooltip = The phase to assign to the minigame runtime.
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customUI.triggerVolumeEffectEditor.field.ResetScores.MinigameId.tooltip = The minigame whose player and team scores should be reset.
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customUI.triggerVolumeEffectEditor.field.ModifyPlayerScore.Amount.tooltip = Score amount to set, add, or subtract.
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customUI.triggerVolumeEffectEditor.field.ModifyTeamScore.Amount.tooltip = Team score amount to set, add, or subtract.
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customUI.triggerVolumeEffectEditor.field.ModifyCounter.Amount.tooltip = Counter amount to set, add, or subtract.
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customUI.triggerVolumeEffectEditor.field.ModifyPlayerLives.Amount.tooltip = Life count to set, add, or subtract.
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customUI.triggerVolumeEffectEditor.field.SetPlayerStatus.Status.tooltip = The status to assign to the target player.
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customUI.triggerVolumeEffectEditor.field.JoinMinigameQueue.MinigameId.tooltip = The minigame queue the triggering player should join.
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customUI.triggerVolumeEffectEditor.field.LeaveMinigameQueue.MinigameId.tooltip = The minigame queue the triggering player should leave.
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customUI.triggerVolumeEffectEditor.field.VoteForMap.MinigameId.tooltip = The minigame whose waiting-session vote should be updated.
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customUI.triggerVolumeEffectEditor.field.VoteForMap.MapId.tooltip = The map to vote for. Leave empty to vote for the triggering volume's MapId tag.
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customUI.triggerVolumeEffectEditor.field.StartQueuedMinigame.MinigameId.tooltip = The minigame waiting session to start using its configured map selection mode.
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customUI.triggerVolumeEffectEditor.field.SpawnItem.MinigameId.tooltip = Optional minigame runtime to associate this spawned pickup with.
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customUI.triggerVolumeEffectEditor.field.SpawnItem.ItemId.tooltip = The item asset id to spawn at this trigger volume.
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customUI.triggerVolumeEffectEditor.field.SpawnItem.Amount.tooltip = Number of items in the spawned stack.
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customUI.triggerVolumeEffectEditor.field.SpawnItem.RespawnDelaySeconds.tooltip = Seconds to wait before respawning after the previous item is picked up or despawns.
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customUI.triggerVolumeEffectEditor.field.SpawnItem.SpawnKey.tooltip = Optional unique id for this item spawner.
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customUI.triggerVolumeEffectEditor.field.SpawnItem.OffsetX.tooltip = Spawn position offset on the X axis.
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customUI.triggerVolumeEffectEditor.field.SpawnItem.OffsetY.tooltip = Spawn position offset on the Y axis.
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customUI.triggerVolumeEffectEditor.field.SpawnItem.OffsetZ.tooltip = Spawn position offset on the Z axis.
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customUI.triggerVolumeEffectEditor.field.AwardKillScore.MinigameId.tooltip = Optional minigame id this kill scoring rule applies to.
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customUI.triggerVolumeEffectEditor.field.AwardKillScore.TargetIds.tooltip = Player, NPC role ids such as fox, or * for any supported kill target.
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customUI.triggerVolumeEffectEditor.field.AwardKillScore.Points.tooltip = Points awarded to the killer when the victim matches this rule.
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customUI.triggerVolumeEffectEditor.field.AwardKillScore.AwardTarget.tooltip = Award points to the killer, the killer's team, or both.
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customUI.triggerVolumeEffectEditor.field.MinigamePhase.Phase.tooltip = The minigame phase required for this condition to pass.
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customUI.triggerVolumeEffectEditor.field.PlayerInMinigame.PlayerId.tooltip = Optional player UUID. Leave empty to check the triggering player.
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customUI.triggerVolumeEffectEditor.field.PlayerStatus.Status.tooltip = The player status required for this condition to pass.
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customUI.triggerVolumeEffectEditor.field.PlayerScore.Value.tooltip = Score value used by the comparison.
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customUI.triggerVolumeEffectEditor.field.TeamScore.Value.tooltip = Team score value used by the comparison.
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customUI.triggerVolumeEffectEditor.field.Counter.Value.tooltip = Counter value used by the comparison.
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customUI.triggerVolumeEffectEditor.field.CurrentRound.Round.tooltip = The round number required for this condition to pass.
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customUI.triggerVolumeEffectEditor.conditionType.CurrentRound = Current Round
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customUI.triggerVolumeEffectEditor.field.common.Phase.option.CREATED = Created
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customUI.triggerVolumeEffectEditor.field.common.Phase.option.WAITING_FOR_PLAYERS = Waiting For Players
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customUI.triggerVolumeEffectEditor.field.common.Phase.option.COUNTDOWN = Countdown
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customUI.triggerVolumeEffectEditor.field.common.Phase.option.STARTING = Starting
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customUI.triggerVolumeEffectEditor.field.common.Phase.option.ACTIVE = Active
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customUI.triggerVolumeEffectEditor.field.common.Phase.option.OVERTIME = Overtime
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customUI.triggerVolumeEffectEditor.field.common.Phase.option.SUDDEN_DEATH = Sudden Death
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customUI.triggerVolumeEffectEditor.field.common.Phase.option.ENDING = Ending
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customUI.triggerVolumeEffectEditor.field.common.Phase.option.RESETTING = Resetting
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customUI.triggerVolumeEffectEditor.field.common.Phase.option.DISABLED = Disabled
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customUI.triggerVolumeEffectEditor.field.common.Status.option.QUEUED = Queued
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customUI.triggerVolumeEffectEditor.field.common.Status.option.WAITING = Waiting
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customUI.triggerVolumeEffectEditor.field.common.Status.option.ACTIVE = Active
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customUI.triggerVolumeEffectEditor.field.common.Status.option.SPECTATOR = Spectator
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customUI.triggerVolumeEffectEditor.field.common.Status.option.ELIMINATED = Eliminated
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customUI.triggerVolumeEffectEditor.field.common.Status.option.LEFT = Left
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customUI.triggerVolumeEffectEditor.field.common.Operation.option.SET = Set
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customUI.triggerVolumeEffectEditor.field.common.Operation.option.ADD = Add
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customUI.triggerVolumeEffectEditor.field.common.Operation.option.SUBTRACT = Subtract
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customUI.triggerVolumeEffectEditor.field.common.Compare.option.EQUAL = Equal
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customUI.triggerVolumeEffectEditor.field.common.Compare.option.NOT_EQUAL = Not Equal
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customUI.triggerVolumeEffectEditor.field.common.Compare.option.GREATER_THAN = Greater Than
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customUI.triggerVolumeEffectEditor.field.common.Compare.option.GREATER_THAN_OR_EQUAL = Greater Than Or Equal
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customUI.triggerVolumeEffectEditor.field.common.Compare.option.LESS_THAN = Less Than
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customUI.triggerVolumeEffectEditor.field.common.Compare.option.LESS_THAN_OR_EQUAL = Less Than Or Equal
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customUI.triggerVolumeEffectEditor.effectType.SetRound = Set Round
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customUI.triggerVolumeEffectEditor.field.SetRound.Operation.tooltip = How the round number should be changed.
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customUI.triggerVolumeEffectEditor.field.SetRound.Amount.tooltip = The round number value used by the selected operation.
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customUI.triggerVolumeEffectEditor.field.common.SignalRoundStart.tooltip = Fire this volume once when the specified round starts.
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customUI.triggerVolumeEffectEditor.field.common.SignalRoundTick.tooltip = Fire this volume repeatedly while the specified round is active.
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customUI.triggerVolumeEffectEditor.field.common.SignalPhaseTick.tooltip = Fire this volume repeatedly while the specified phase is active.
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customUI.triggerVolumeEffectEditor.field.common.SignalTickDelay.tooltip = Seconds between repeats. 0 uses the minimum interval (50ms).
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customUI.triggerVolumeEffectEditor.field.common.TimerName = Timer Name
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customUI.triggerVolumeEffectEditor.field.common.TimerName.tooltip = Unique name identifying this timer within the minigame runtime.
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customUI.triggerVolumeEffectEditor.field.common.DurationSeconds = Duration (Seconds)
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customUI.triggerVolumeEffectEditor.field.common.DurationSeconds.tooltip = How many seconds before the timer fires.
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customUI.triggerVolumeEffectEditor.field.common.DestinationId = Destination
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customUI.triggerVolumeEffectEditor.field.common.DestinationId.tooltip = Teleport destination. Accepts world coordinates (x,y,z), world name (world:id), or a stored checkpoint id.
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customUI.triggerVolumeEffectEditor.field.common.MessageKey = Message Key
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customUI.triggerVolumeEffectEditor.field.common.MessageKey.tooltip = Translation key of the message to send. Defined in the minigames.lang file.
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customUI.triggerVolumeEffectEditor.field.common.Target = Target
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customUI.triggerVolumeEffectEditor.field.common.Target.tooltip = Who receives the message: the triggering player, their whole team, or everyone in the game.
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customUI.triggerVolumeEffectEditor.field.common.ObjectiveId = Objective
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customUI.triggerVolumeEffectEditor.field.common.ObjectiveId.tooltip = Unique identifier for the objective within this minigame runtime.
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customUI.triggerVolumeEffectEditor.field.common.ObjectiveStatus = Objective Status
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customUI.triggerVolumeEffectEditor.field.common.ObjectiveStatus.tooltip = The objective status to compare against or apply.
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customUI.triggerVolumeEffectEditor.field.common.Target.option.PLAYER = Player
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customUI.triggerVolumeEffectEditor.field.common.Target.option.TEAM = Team
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customUI.triggerVolumeEffectEditor.field.common.Target.option.ALL = All
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customUI.triggerVolumeEffectEditor.field.common.AwardTarget.option.PLAYER = Player
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customUI.triggerVolumeEffectEditor.field.common.AwardTarget.option.TEAM = Team
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customUI.triggerVolumeEffectEditor.field.common.AwardTarget.option.BOTH = Both
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customUI.triggerVolumeEffectEditor.field.common.ObjectiveStatus.option.INACTIVE = Inactive
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customUI.triggerVolumeEffectEditor.field.common.ObjectiveStatus.option.ACTIVE = Active
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customUI.triggerVolumeEffectEditor.field.common.ObjectiveStatus.option.COMPLETE = Complete
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customUI.triggerVolumeEffectEditor.field.common.ObjectiveStatus.option.FAILED = Failed
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customUI.triggerVolumeEffectEditor.field.common.SignalOnTimerExpire.tooltip = Fire this volume once when the named timer expires.
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customUI.triggerVolumeEffectEditor.effectType.StartTimer = Start Timer
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customUI.triggerVolumeEffectEditor.effectType.StopTimer = Stop Timer
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customUI.triggerVolumeEffectEditor.effectType.SetSpawnPoint = Set Spawn Point
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customUI.triggerVolumeEffectEditor.effectType.RespawnPlayer = Respawn Player
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customUI.triggerVolumeEffectEditor.effectType.SendMinigameMessage = Send Message
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customUI.triggerVolumeEffectEditor.effectType.AssignTeam = Assign Team
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customUI.triggerVolumeEffectEditor.effectType.SaveInventory = Save Inventory
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customUI.triggerVolumeEffectEditor.effectType.RestoreInventory = Restore Inventory
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customUI.triggerVolumeEffectEditor.effectType.ClearInventory = Clear Inventory
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customUI.triggerVolumeEffectEditor.effectType.SetObjectiveStatus = Set Objective Status
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customUI.triggerVolumeEffectEditor.effectType.ModifyObjectiveProgress = Modify Objective Progress
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customUI.triggerVolumeEffectEditor.effectType.AwardKillScore = Award Kill Score
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customUI.triggerVolumeEffectEditor.conditionType.PlayerLives = Player Lives
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customUI.triggerVolumeEffectEditor.conditionType.TeamCondition = Team
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customUI.triggerVolumeEffectEditor.conditionType.TimerElapsed = Timer Elapsed
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customUI.triggerVolumeEffectEditor.conditionType.ObjectiveStatus = Objective Status
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customUI.triggerVolumeEffectEditor.conditionType.WinConditionMet = Win Condition Met
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customUI.triggerVolumeEffectEditor.field.StartTimer.TimerName.tooltip = Unique name for this timer. Replaces any existing timer with the same name.
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customUI.triggerVolumeEffectEditor.field.StartTimer.DurationSeconds.tooltip = Seconds until the timer fires.
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customUI.triggerVolumeEffectEditor.field.StopTimer.TimerName.tooltip = Name of the timer to cancel before it fires.
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customUI.triggerVolumeEffectEditor.field.SetSpawnPoint.DestinationId.tooltip = Destination saved as this player's respawn location.
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customUI.triggerVolumeEffectEditor.field.RespawnPlayer.DestinationId.tooltip = Optional override destination. Leave empty to use the player's saved spawn point, then a matching team spawn volume.
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customUI.triggerVolumeEffectEditor.field.SendMinigameMessage.MessageKey.tooltip = Translation key of the message. Must be defined in your minigames.lang file.
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customUI.triggerVolumeEffectEditor.field.SendMinigameMessage.Target.tooltip = Send to the triggering player, their team, or all active players.
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customUI.triggerVolumeEffectEditor.field.AssignTeam.TeamId.tooltip = Team to assign the player to. The team is created automatically if it does not exist.
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customUI.triggerVolumeEffectEditor.field.SetObjectiveStatus.ObjectiveId.tooltip = The objective whose status will be changed.
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customUI.triggerVolumeEffectEditor.field.SetObjectiveStatus.Status.tooltip = The status to apply. Setting to Complete fires an on_objective_complete event.
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customUI.triggerVolumeEffectEditor.field.ModifyObjectiveProgress.ObjectiveId.tooltip = The objective whose progress will be modified.
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customUI.triggerVolumeEffectEditor.field.ModifyObjectiveProgress.Amount.tooltip = Progress amount to set, add, or subtract. Auto-completes when progress reaches required amount.
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customUI.triggerVolumeEffectEditor.field.PlayerLives.Value.tooltip = Lives value used by the comparison.
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customUI.triggerVolumeEffectEditor.field.TeamCondition.TeamId.tooltip = The team id the player must belong to.
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customUI.triggerVolumeEffectEditor.field.TimerElapsed.TimerName.tooltip = Name of the timer to check. Passes if the timer has expired or was started and has since elapsed.
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customUI.triggerVolumeEffectEditor.field.ObjectiveStatus.ObjectiveId.tooltip = The objective to check.
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customUI.triggerVolumeEffectEditor.field.ObjectiveStatus.Status.tooltip = The required objective status.
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customUI.triggerVolumeEffectEditor.field.WinConditionMet.TargetScore.tooltip = Score threshold used when the win condition is FirstToScore. Ignored for other win conditions.
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customUI.triggerVolumeEffectEditor.effectType.JoinMinigameQueue = Join Minigame Queue
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customUI.triggerVolumeEffectEditor.effectType.LeaveMinigameQueue = Leave Minigame Queue
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customUI.triggerVolumeEffectEditor.effectType.VoteForMap = Vote For Map
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customUI.triggerVolumeEffectEditor.effectType.StartQueuedMinigame = Start Queued Minigame
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customUI.triggerVolumeEffectEditor.effectType.SpawnItem = Spawn Item
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