.... I didn't forget to commit for a while... You can't tell

This commit is contained in:
2026-06-15 21:41:13 -07:00
parent 49bbd2b871
commit 690d818fe9
87 changed files with 2718 additions and 1212 deletions
+3 -3
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@@ -58,10 +58,10 @@ Use a normal trigger volume around the scoring area.
Attach:
- Condition: `PlayerInMinigame`
- Effect: `ModifyPlayerScore`
- Effect: `ModifyScore`
- Fields: `Operation = ADD`, `Amount = <points>`
If the score is team-based, use `ModifyTeamScore` instead.
If the score is team-based, use `ModifyScore` with `TargetType=TEAM`.
### Phase Gate
@@ -90,7 +90,7 @@ Tag each team spawn volume with:
This means checkpoint-based games can still override spawns per player, while team arena games can rely on tagged team spawn volumes.
Player deaths during a minigame automatically use the same destination order. `DestinationId` and `SetSpawnPoint` values are coordinate strings, such as `100,64,200` or `world_name,100,64,200`; team-spawn fallback is resolved from tagged spawn volumes.
Player deaths during a minigame automatically use the same destination order. `RespawnPlayer.DestinationId` accepts coordinate strings, such as `100,64,200` or `world_name,100,64,200`; `SetSpawnPoint` uses separate `X`, `Y`, and `Z` fields. Team-spawn fallback is resolved from tagged spawn volumes.
### Counters