.... I didn't forget to commit for a while... You can't tell
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+8
-5
@@ -62,10 +62,10 @@ Editor setup:
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1. Create a normal Hytale trigger volume around the scoring area.
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2. Add `PlayerInMinigame` as a condition.
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3. Add `ModifyPlayerScore` as an effect.
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4. Set `MinigameId = Hill_Points`, `Operation = ADD`, and `Amount = 1`.
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3. Add `ModifyScore` as an effect.
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4. Set `MinigameId = Hill_Points`, `TargetType = PLAYER`, `TargetSource = TRIGGERING_PLAYER`, `Operation = ADD`, and `Amount = 1`.
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If the trigger context already contains the player who entered the volume, leave `PlayerId` blank.
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If the trigger context contains the player who entered the volume, `TargetSource = TRIGGERING_PLAYER` awards that player.
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## End When Score Reaches a Target
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@@ -84,15 +84,18 @@ Effect:
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## Team Score Zone
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Use `ModifyTeamScore` when the score belongs to a team instead of a player.
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Use `ModifyScore` with `TargetType=TEAM` when the score belongs to a team instead of a player.
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Required fields:
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- `MinigameId`
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- `TeamId`
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- `TargetType = TEAM`
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- `TargetSource = TRIGGERING_TEAM` or `TAG_TEAM_ID`
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- `Operation`
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- `Amount`
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When using `TargetSource = TAG_TEAM_ID`, add `TeamId=<team>` to the trigger volume tags.
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Use `AssignTeam` with `BalanceTeams=true` to split all players in the started runtime evenly across teams. If no teams already exist, the effect creates `team1..teamN` from the minigame's `TeamCount`.
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## Counter Gate
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