.... I didn't forget to commit for a while... You can't tell

This commit is contained in:
2026-06-15 21:41:13 -07:00
parent 49bbd2b871
commit 690d818fe9
87 changed files with 2718 additions and 1212 deletions
+8 -5
View File
@@ -62,10 +62,10 @@ Editor setup:
1. Create a normal Hytale trigger volume around the scoring area.
2. Add `PlayerInMinigame` as a condition.
3. Add `ModifyPlayerScore` as an effect.
4. Set `MinigameId = Hill_Points`, `Operation = ADD`, and `Amount = 1`.
3. Add `ModifyScore` as an effect.
4. Set `MinigameId = Hill_Points`, `TargetType = PLAYER`, `TargetSource = TRIGGERING_PLAYER`, `Operation = ADD`, and `Amount = 1`.
If the trigger context already contains the player who entered the volume, leave `PlayerId` blank.
If the trigger context contains the player who entered the volume, `TargetSource = TRIGGERING_PLAYER` awards that player.
## End When Score Reaches a Target
@@ -84,15 +84,18 @@ Effect:
## Team Score Zone
Use `ModifyTeamScore` when the score belongs to a team instead of a player.
Use `ModifyScore` with `TargetType=TEAM` when the score belongs to a team instead of a player.
Required fields:
- `MinigameId`
- `TeamId`
- `TargetType = TEAM`
- `TargetSource = TRIGGERING_TEAM` or `TAG_TEAM_ID`
- `Operation`
- `Amount`
When using `TargetSource = TAG_TEAM_ID`, add `TeamId=<team>` to the trigger volume tags.
Use `AssignTeam` with `BalanceTeams=true` to split all players in the started runtime evenly across teams. If no teams already exist, the effect creates `team1..teamN` from the minigame's `TeamCount`.
## Counter Gate