.... I didn't forget to commit for a while... You can't tell
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@@ -12,7 +12,7 @@ Each capture zone uses:
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- A **TICK** volume type so it fires continuously while players are standing inside it.
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- A `CurrentRound` condition that passes only when the correct round number is active.
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- A `ModifyPlayerScore` effect that adds 1 point per trigger fire.
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- A `ModifyScore` effect that adds 1 point per trigger fire.
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The tick rate on the volume controls how often points are awarded. Set it to **1 second** in the editor so players earn 1 point per second. If the tick fires every 0.5 seconds, players would earn 2 points per second : adjust the amount or tick rate to your preference.
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leaving it at zero would be everytick its fired, Giving 30 points
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@@ -42,7 +42,7 @@ Place this volume on Hilltop A, the first round's scoring area. Size it so that
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| Effect | Fields |
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|---|---|
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| `ModifyPlayerScore` | `MinigameId = King_Of_The_Hill`, `Operation = ADD`, `Amount = 1` |
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| `ModifyScore` | `MinigameId = King_Of_The_Hill`, `TargetType = PLAYER`, `TargetSource = TRIGGERING_PLAYER`, `Operation = ADD`, `Amount = 1` |
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---
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@@ -65,7 +65,7 @@ Place this volume on Hilltop B. Same setup as Zone A with only the round number
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| Effect | Fields |
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|---|---|
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| `ModifyPlayerScore` | `MinigameId = King_Of_The_Hill`, `Operation = ADD`, `Amount = 1` |
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| `ModifyScore` | `MinigameId = King_Of_The_Hill`, `TargetType = PLAYER`, `TargetSource = TRIGGERING_PLAYER`, `Operation = ADD`, `Amount = 1` |
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---
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@@ -88,7 +88,7 @@ Place this volume on Hilltop C.
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| Effect | Fields |
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|---|---|
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| `ModifyPlayerScore` | `MinigameId = King_Of_The_Hill`, `Operation = ADD`, `Amount = 1` |
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| `ModifyScore` | `MinigameId = King_Of_The_Hill`, `TargetType = PLAYER`, `TargetSource = TRIGGERING_PLAYER`, `Operation = ADD`, `Amount = 1` |
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---
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@@ -106,7 +106,7 @@ On Tag Added trigger
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**Multiple players on the hill at once** : each player in the volume gets the `ModifyPlayerScore` effect independently. If two players stand on Hilltop A during Round 1, both earn +1/second. This is intentional for KOTH : fighting over the hill is part of the game.
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**Multiple players on the hill at once** : each player in the volume gets the `ModifyScore` effect independently. If two players stand on Hilltop A during Round 1, both earn +1/second. This is intentional for KOTH : fighting over the hill is part of the game.
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**Zone size** : make your capture zones intentionally tight so there is real competition for the spot. A zone that is too large removes the "king of the hill" tension.
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