feat: Add new effects for player interactions and NPC management
- Introduced DismountPlayerEffect to handle player dismounting from NPCs. - Added MountPlayerEffect for mounting players onto NPCs with configurable parameters. - Implemented PlaceBlocksEffect to allow block placement in specified regions. - Created RespawnPlayerEffect with improved destination resolution for player respawns. - Added SetPlayerLoadoutEffect to manage player loadouts dynamically. - Introduced SetPlayerStatusEffect to manage player statuses with additional activation logic. - Created SpawnNpcEffect for spawning and managing NPCs with respawn capabilities. - Updated language files to include tooltips and descriptions for new effects.
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@@ -80,7 +80,7 @@ Required fields:
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- `Operation`
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- `Amount`
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The current implementation expects an explicit `TeamId`.
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Use `AssignTeam` with `BalanceTeams=true` to split all players in the started runtime evenly across teams. If no teams already exist, the effect creates `team1..teamN` from the minigame's `TeamCount`.
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## Counter Gate
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