feat: Enhance minigame effects and UI interactions
- Implemented LeaveMinigameQueueEffect to handle player removal from queues and runtime. - Added OpenMinigameQueueUIEffect to manage the opening of the minigame queue UI. - Introduced StartPlayerTimerEffect and StopPlayerTimerEffect for managing player timers and scoring. - Enhanced PlaceBlocksEffect with options for filling volumes and hollow placements. - Updated SpawnItemEffect to fix codec handling for item IDs. - Added MountPlayerEffect and DismountPlayerEffect for player interactions with NPCs. - Improved StartQueuedMinigameEffect to check player counts before starting games. - Added localization entries for new effects and UI elements. - Updated manifest to include HyUI as a dependency.
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These are just examples of how tutorial files might be depending on their game and format.
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solo-brawl/
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01-overview.md
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02-create-minigame-definition.md
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03-create-start-pad.md
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04-create-arena-and-spawns.md
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05-activate-players.md
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06-enable-pvp-and-damage.md
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07-add-scoring.md
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08-add-timer-and-win-condition.md
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09-end-reset-and-cleanup.md
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10-full-example-files.md
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team-objective-game/
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01-overview.md
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02-create-minigame-definition.md
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03-create-queue-and-start-flow.md
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04-create-map-tags-and-arena.md
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05-create-team-spawns.md
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06-assign-and-balance-teams.md
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07-activate-players.md
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08-create-objectives.md
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09-add-team-scoring.md
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10-add-win-condition.md
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11-end-reset-and-cleanup.md
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12-full-example-files.md
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parkour-checkpoints/
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01-overview.md
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02-create-minigame-definition.md
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03-create-start-and-finish-volumes.md
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04-create-checkpoints.md
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05-track-player-progress.md
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06-add-timer.md
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07-handle-falls-and-respawns.md
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08-finish-reset-and-cleanup.md
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09-full-example-files.md
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hot-potato/
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01-overview.md
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02-create-minigame-definition.md
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03-create-queue-and-start-flow.md
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04-create-arena-and-spawns.md
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05-activate-players.md
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06-spawn-the-potato-item.md
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07-pass-the-potato.md
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08-countdown-and-explosion.md
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09-eliminate-or-score-players.md
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10-end-reset-and-cleanup.md
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11-full-example-files.md
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